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DoodleBin
Director of the Scimitar Games team. We're working on some pretty cool games right now so keep your peepers peeled!

Tyler Hinton @DoodleBin

Age 31, Male

Games Developer

Birmingham - UK

Joined on 4/13/10

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Comments

Man, the project you described here is almost impossible to make. The runecraft is okay, runes may be encoded in numbers, symbols or something simillar, but random generated room mazes are just so hard as hell. I played a mobile rogue-like game Dweller and there were random generated levels, but I haven't any idea how it's done.

I seriously doubt that its impossible to make. It just takes time and a lot of testing and prototyping to get right.

Javascript should handle most of the mechanics, even rogue-like room generation, so email me any specifics at davloufl@gmail.com and I will see what I can do.

Head's deep in college work until the 20th, however I'll keep this post in mind..........................................

Thanks Spudz, always nice to chat man!

Hello Mr. Bin. I'm an HTML5/JS programmer interested in pursuing a full time project. I love RPGs, rogue-likes, and anything with innovative, open-ended mechanics. If you'd like to see some of my work on web games, check out play5ong.com, which I wrote, own, & operate. You may also be familiar with the 2009 Brandish 2 English translation project (it was unexpectedly quite well publicized via a youtube video proclaiming it to be "not for bitches") for which I reverse engineered the game and developed all of the software and editing tools we used.

Your idea about the runes reminds me a little of the way materia worked in FF7. In that game, one could give a character a basic spell (or set of spells) by applying one materia and could then modify its effects with additional linked materia. It seems like you want your runes to be useful only in combination, but is that roughly the idea? For example, combine an "ice" rune with an "object" rune to make a spell that creates a chunk of ice to block one's pursuers? Implementing something like that is not at all complicated, especially in a dynamic language like JS, and would be a lot of fun to come up with the particulars.

If you're interested in working together, my email is sqykly@gmail.com.